/* FadingBanner - Fades between two banners. */

#ifndef FADING_BANNER_H
#define FADING_BANNER_H

#include "Banner.h"
#include "ActorFrame.h"
#include "RageTimer.h"

template<class T>
class LunaFadingBanner : public LunaActorFrame<T>
{
public:
	LunaFadingBanner() { LUA->Register( Register ); }

	static int ScaleToClipped( T* p, lua_State *L )			{ p->ScaleToClipped(FArg(1),FArg(2)); return 0; }
	static int LoadFromSong( T* p, lua_State *L )
	{ 
		if( lua_isnil(L,1) ) { p->LoadFromSong( NULL ); }
		else { Song *pS = Luna<Song>::check(L,1); p->LoadFromSong( pS ); }
		return 0;
	}

	static void Register(lua_State *L) 
	{
		ADD_METHOD( ScaleToClipped )
		ADD_METHOD( LoadFromSong )
		LunaActor<T>::Register( L );
	}
};

class FadingBanner : public ActorFrame
{
public:
	FadingBanner();

	void ScaleToClipped( float fWidth, float fHeight );

	/* If you previously loaded a cached banner, and are now loading the full-
	 * resolution banner, set bLowResToHighRes to true. */
	bool Load( RageTextureID ID, bool bLowResToHighRes=false );
	void LoadFromSong( const Song* pSong );		// NULL means no song
	void LoadAllMusic();
	void LoadMode();
	void LoadCustom();
	void LoadFromGroup( CString sGroupName );
	void LoadFromCourse( const Course* pCourse );
	void LoadRoulette();
	void LoadRandom();
	void LoadFallback();

	bool LoadFromCachedBanner( const CString &path, bool bIsPlayerSong = false );

	void SetMovingFast( bool fast ) { m_bMovingFast=fast; }
	virtual void Update( float fDeltaTime );
	virtual void DrawPrimitives();

	// Lua
	void PushSelf( lua_State *L );

protected:
	void BeforeChange( bool bLowResToHighRes=false );

	enum { NUM_BANNERS = 5 };
	Banner		m_Banner[NUM_BANNERS];
	int		m_iIndexLatest;

	bool		m_bMovingFast;
	bool		m_bSkipNextBannerUpdate;
};

#endif

/*
 * (c) 2001-2004 Chris Danford
 * All rights reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, and/or sell copies of the Software, and to permit persons to
 * whom the Software is furnished to do so, provided that the above
 * copyright notice(s) and this permission notice appear in all copies of
 * the Software and that both the above copyright notice(s) and this
 * permission notice appear in supporting documentation.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
 * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
 * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
 * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */
